The Manus VR Development Kit is a high-end data glove that brings intuitive interaction to virtual reality. Its unique design and cutting edge technology allows for truly immersive experiences by tracking your hands in real-time. With an unlimited amount of possibilities, the Manus VR Glove offer key solutions for training simulations, VR arcades and motion capture. It is compatible with leading VR and Motion Capture Systems such as the HTC Vive, Xsens, Vicon, PhaseSpace and OptiTrack.
The Manus VR Glove contains a unique combination of several high-tech sensors. The orientation is measured through an accelerometer, gyroscope and a magnetometer. Each finger is tracked by two sensors designed by Manus VR. Through these sensors, it collects reliable, easy to work with data on what the hand is doing at all times in real time. All this data is sent with low latency (5 ms) via a wireless RF transmitter. For the positional tracking of the hand, we use the tracking systems of third-party devices, such as the HTC Vive, Xsens, PhaseSpace and OptiTrack. These systems track the position of the wrist, with which we are able to render the user’s full arms in VR through our own inverse kinematics algorithms.
It comes with a free SDK in C++ and C#. Additional Software plugins are available for Unity 5 / Unreal Engine 4 and Autodesk Motionbuilder.
The Manus VR is now available for purchase. Shipment will commence in June 2017.
The Development Kit will start at a 1000 euro for a pair, excl VAT and shipping.
The Development Kit is available for purchase on our website. Get yours today!
One Pair of the Manus VR Gloves (Comes with a USB RF Dongle and two Micro USB Cables) and SDK for C++ and C#
Yes, the Manus VR Glove is already compatible with the HTC Vive. The Manus VR glove is compatible with the Vive Tracker. Manus VR is one of the first licensees of the SteamVR Tracking solution.
We plan to make the Manus VR glove compatible with every major virtual reality system on the market. This depends on Oculus opening their tracking solution to third party developers.
We plan to make the Manus VR glove compatible with every major virtual reality system on the market. This depends on PlayStation opening their tracking solution to third party developers.
Leap Motion works very differently. Leap Motion indirectly analyzes images from a camera, our glove measures the full pose of the hand directly, on the hand itself. This makes it far less prone to errors. The Manus VR glove does not suffer occlusion or field of view limitations. Even minor inconsistencies in what one’s hands are doing is extremely detrimental to immersion in the VR experience. Physical sensors are, and will be for years to come, the only way to ensure reliable tracking of hand movement. In addition to this, a camera system will never be able to supply haptic feedback to the degree a physical glove can.
The electronics inside the Manus VR gloves are fully waterproof, making it hand-washable. The Manus VR Gloves are made from high-tech sports fabric with anti-bacterial treatment. Disclaimer: You need to wash the Manus VR gloves the Manus VR glove inserts. Without these we cannot guaranty continued functionality.
At the moment, there is one size available (medium to large hands). In the future, we will have different sizes available. If would like to have Manus glove made in a specific size for your company, please contact at firstname.lastname@example.org
We will be focusing on the B2B market for 2017 and we will cooperate with game developers to create specific games for the consumer market.
We are at the starting point of the Manus VR Glove and shipping it to various game developers who are very excited to work it.
Rotation: The glove contains two IMU’s. One measures the orientation of the hand, and the other specifically measures the rotation of the thumb joint for increased thumb tracking. These IMU’s have an accuracy of +/- 3 degrees. Finger tracking: The flex sensors in the glove measure two joints on each finger, the knuckle joint and the first joint. These sensors have an accuracy of +/- 3 degrees. Positional tracking: The accuracy of positional tracking depends on the particular system the Manus VR Glove is used with. For example, HTC Vive’s accuracy is 2 mm (http://doc-ok.org/?p=1478)
The Manus VR Gloves will need to be calibrated before each use during the break-in period of the sensors. This period is limited to the first 500~1000 bends. During this period the finger data can still vary. This process will only be necessary for the DevKit, in later versions this process will be performed in the factory. After this period the glove sensors will be stable and you can store your personal settings in our provided interface, you can then load this profile for each use. The IMU on the thumb and back of the hand require a moment when turning on to calibrate for each session. This generally takes less than 5 minutes.
Each glove is powered by a Varta’s state of the art rechargeable power cells, lasting up to 3-6 hours of extensive use.
Yes, the glove works with our custom RF protocol with a wireless dongle and Bluetooth Low Energy.
Yes, each glove contains a programmable vibration motor. It can be programmed to respond to specific actions in a simulation with freely controllable intensity.
There are loads of applications outside of either virtual reality and gaming. We make it as easy as possible for people to experiment with our technology. There are currently several companies working on integrating our gloves into robotics and medical applications. A large market will allow us the make the product affordable and accessible to everybody. We can’t wait to see the practical, meaningfull and artistic things people will do with our product.
For VR applications, you will only need to connect one glove pair with one PC, as a PC can only support one HMD. For MoCap applications we support over 20 actors in a single space.
It will come with sample projects that demonstrate the full range of interaction possibilities.
Yes, in fact we strongly encourage it. We recognize the need for good hand tracking in this industry. The Manus VR Glove is compatible with major motion capture systems (Xsens, OptiTrack, Phasebase), as well as Motionbuilder. Please contact us is you have any questions about our specific motion capture packages.
Yes, please contact us at email@example.com for more information on larger quantities.
During the GDC 2016 we announced that we would release our Development Kit by the end of 2016 for 250 EUR. A lot has changed in the VR Market since March 2016. The consumer VR market is not growing as many had predicted, all with good reasons. While the consumer market wasn’t growing as predicted, we’ve received an incredible demand for a professional data-glove. The professional market, has embraced VR as The solution for a whole new way of simulating, training and prototyping. With the leanness of a startup we chose to change our business model to service the high demands of this existing professional market.
Our current focus is business to business. But rest assured; there will be a consumer version of the Manus VR Gloves. It is not a question If it will happen, it's only a question of When.