Frequently Asked Questions

Try the Manus VR Gloves at one of our upcoming events or try them out at our resellers.

top questions

Yes, the Manus VR Gloves are in stock and are available for purchase. Head over to our shop to request a quote or contact on of our resellers.

The Manus VR Gloves are fully compatible with the HTC Vive and Steam Tracking. They can also be used with any other HMD if a tracking system is available.

Or find your answer in one of these categories:

general questions

Yes, the Manus VR Gloves are in stock and are available for purchase. Head over to our shop to request a quote or contact on of our resellers.

At the moment there is one size available (medium). The high quality stretchable fabrics ensure a comfortable fit for almost any hand.

Optical based systems work very different from the Manus VR Gloves. These systems indirectly analyze images from a camera, our gloves measure the full pose of the hand directly on the hand itself. This makes it far less prone to error. The Manus VR Gloves do not suffer occlusion of field of view limitations. Even minor inconsitencies in what one’s hands are doing are extremely detrimental to immersion in the VR experience. Physical sensors are the only way to ensure reliable tracking of finger movement. In addition to this, an optical based system will never be able to supply haptic feedback to the degree a glove can.

There are many different use cases for the Manus VR Gloves. A short overview:

– In VR the gloves are mostly used for training & simulation, design & collaboration and arcade gaming.
– The Manus VR Gloves are often used as an addition to motion capture set-ups and suits that don’t natively capture hand-data.
– In healthcare the Manus VR Gloves benefit the development of new rehabilitation and therapy techniques.
– The hand-data from the Manus VR Gloves can also be used to control robot and mechanical arms. Natural movement can be perfectly simulated.

The Manus VR Gloves contain a unique combination of several high-tech sensors. The orientation is measured through an accelerometer, gyroscope and a magnetometer. Each finger is tracked by two sensors designed by Manus VR. Through these sensors it collects reliable, easy-to-use data on what the hand is doing at all time. A vibration motor on top of the hand can give the user haptic feedback. This data is sent with low latency (< 5ms) via a wireless RF transmitter. For the positional tracking of the hand we use the tracking systems of third-party devices such as HTC Vive, Xsens, VICON, ART and OptiTrack.

The Manus VR Gloves are high-end haptic datagloves. The gloves track finger and hand movement in real-time. The data that is captured can be used for a variety of purposes in VR, motion capture, healthcare and robotics.

The Manus VR Gloves are for sale via our quotation system. Request a quote and we’ll get back to you within one business day! It’s also possible to buy them via resellers.

SALES QUESTIONS

Yes. We have resellers in Europe, North America and Asia. Check out our ‘where to buy’-page for the full list.

Yes. Please contact sales@manus-vr.com to discuss posibilities.

Payment can be done with one of the following methods:

– Wire transfer
– PayPal
– Credit Card (Maestro, MasterCard, VISA)
– iDeal

SHIPPING QUESTIONS

Yes, the Manus VR Gloves come with one year of limited warranty.

The costs of shipping vary per country. Generally the shipping costs will be around € 100 with DHL Express and insurance. The costs will be calculated when you place an order.

Depending on availability our product is shipped within 2-5 business days.

We ship with DHL Express.

We ship wherever DHL brings us: worldwide.

TECHNICAL QUESTIONS

Depending on the size of the project we may consider building custom plugins. For inquiries please contact sales@manus-vr.com

The C++ SDK is available on request, allowing you to develop custom integration.

Yes. The plugin for MotionBuilder is included in the Virtual Reality Edition.

Yes. The plugin for Unreal is included in the Virtual Reality Edition.

Yes. The plugin for Unity is included in the Virtual Reality Edition.

Yes. The C++ SDK is available on request, allowing you to develop custom integration.

The Manus VR Gloves are fully compatible with the HTC Vive and Steam Tracking. They can also be used with any other HMD if a tracking system is available.

Apollo is the easy-to-use dashboard and driver for the Manus VR Gloves. Its intuitive design allows users to easily adjust and view glove and dongle settings. There’s a built-in 3D hand-viewer to inspect your virtual hands. A quick and uncomplicated calibration procedure lets you get started in under a minute. Apollo also supports our plugins for both Unity and Unreal.

Yes. The Manus VR Gloves can be used with up to eight users in the same set-up.

Yes. The Manus VR Gloves works with our custom RF protocol with a wireless dongle and Bluetooth Low Energy. The latency is < 5ms.

Yes. Each glove contains a fully programmable vibration motor. It can be programmed to respond to specific actions in a simulation with freely controllable intensity.