Manus VR develops industry-leading immersive technology.

Compatibility

The Manus VR Gloves are can be used as a stand-alone dataglove. Our products come with easy-to-implement plugins for Unity and Unreal Engine.

Full Finger Tracking

Each glove contains twelve sensors to measure the movement of every finger individually, the orientation of the thumb, and wrist orientation.

Wireless & Low latency

The Manus VR Gloves are completely wireless and has a latency of < 5ms. A truly immersive experience should not be hampered by wires.

Built for comfort

With high-quality stretchable fabrics, the Manus VR gloves are built for comfort. Making the Manus gloves feel like a second skin.

Haptic Feedback

Each glove contains a fully programmable vibration motor for haptic feedback. This vibrational feedback can be customized according to the needs of the developer.

Outstanding Battery Life

Each glove is powered by state-of-the-art power cells, lasting up to 6 hours of continuous use.

Feature

Signal latency

Sensor sample rate

Battery duration

Charging

Weight

Communication

Tactile Feedbacck

Finger sensor type

Orientation sensor Thumb

Orientation sensor Dorsal

Finger sensor accuracy

Finger sensor repeatability

Orientation sensor accuracy

Textile information

Description

5ms

200Hz

5 hours of continuous use / 3 hours in combination with the high performance IMU

5V via Micro USB (cable provided with product)

64 grams

2.4GHz Radio frequency (wireless), proprietary prototcol

Fully programmable vibration motor inside casing

Flexible sensors measure the knuckle and first finger joint. Ten sensor areas total.

Orientation of the thumb is measured with a 9DOF IMU

Orientation of the hand is measured with a 9DOF IMU

Average deviation of +/-7 degrees

More than 1.000.000 bends

+/- 3 degrees

High guage, antibacterial, sports polyester

Tracking

The Manus VR Gloves calculate the relative position of the hand. To get positional
tracking of the Manus VR Gloves, it relies on the tracking solution of other systems,
such as Xsens and Steam VR Tracking. Any tracking solution that gives the location of
the wrist can be used to provide positional tracking. The Manus VR Gloves are tested with
OptiTrack, Vicon, Xsens, and Steam VR Tracking (1.0 and 2.0).

Manus VR aims to provide easy-to-integrate software.

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Full-body in Virtual Reality

Manus Polygon is a full-body VR solution, suitable for a variety of applications, including VR experiences, training and simulation, and VR collaboration. Enhanced by the Manus gloves, the users’ experience is more immersive than ever before.

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Implement Manus products with our easy-to-use plugins

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To ensure seamless integration, we created two plugins for Unity. The Unity Core Plugin brings your hands into Unity. It fully integrates the finger-tracking data streamed from the Manus VR Gloves in your project. The Unity Interaction Plugin is an advanced but easy-to-use interaction framework. Easily implement interactions in your virtual environment with the Manus VR Gloves.

Version currently supported: Unity 2017.4 LTS
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Creating beautiful VR-experiences in Unreal with real-time finger-tracking has never been easier. With the Unreal Core Plugin you can automatically import glove-data to fully integrate your hands in Unreal.

Versions currently supported: Unreal 4.12 - 4.21