Manus Core

Manus Core, our data-handling software. The central hub for all Manus products.

Manus Core comes with free plugins for third-party software, which allows you to stream your data in realtime into your custom project in Unity, Unreal, MotionBuilder, or MVN Animate.

Pricing structure

Manus Core can be purchased as a bundle with the gloves. A perpetual license purchased together with gloves costs €1499,-.

A stand-alone Manus Core annual license is available for €499,-.

Manus Polygon is included as a feature of Manus Core. This is also included when Manus Core is acquired as a stand-alone product.

Manus Dashboard

An easy-to-use and intuitive interface for managing, calibrating recording your performance data with ease.

Get started in less than a minute. With three simple gestures, the Manus gloves can be calibrated quickly and accurately.

Full Body Mocap with Polygon

Manus Core comes with Manus Polygon, our latest IK-solver software that enables fluid full-body motion within any virtual environment.

The IK-system generates an accurately proportioned virtual human skeleton, and seamlessly re-targets and synchronizes your motion to a chosen avatar.

This system detects the finest nuances in human body motion resulting in truly realistic virtual characters, without the need for a motion-capture suit.

Find out more about Manus Polygon

Capture finger data in FBX

With the click of a button, you can easily record finger data in Manus Dashboard, and directly export your recording as an FBX file.

Try some hand and finger sample data.

Licensing

Manus Core is available as an annual or perpetual license. Including full Manus technical support during the license period, free third-party plugins, and frequent updates.

Your Manus Core license key is accessed via your Manus Dongle to activate the software.

Software Compatibility

Manus Core is compatible with:

Unreal Engine: Live stream data with plugin

Motionbuilder: Live stream data with plugin

Unity: Live stream data with plugin

Import FBX files directly into:
Unreal Engine, Motionbuilder, Unity, Maya, 3ds Max, Blender, Cinema 4D, Houdini, or any other application capable of importing FBX files.

The Prime II Gloves give us opportunities to tell new stories and develop completely new services in media production.

The accuracy of these gloves allows us to break new ground in character animation

Mario Hill
Motion Graphic Designer at ZDF Digital

We chose the Manus gloves due to the tight integration with Xsens, giving us a straightforward workflow for streaming hand and body tracking data into Unreal Engine as a single source, easy to work with and retarget to our characters for real-time animation.

Tia Perkins
Senior Content Producer at The Mill

The Prime II Gloves give us opportunities to tell new stories and develop completely new services in media production.

The accuracy of these gloves allows us to break new ground in character animation

Mario Hill
Motion Graphic Designer at ZDF Digital

Asterman: Bringing The 2019 European Games Mascot to Life

The 2020 European Games mascot was brought alive by Asterman Digital Production using the Prime Xsens glove together with an Xsens suit. During the official presentation “The Flame of Peace”, the 3D-model of the mascot Lesik accompanied the…


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