Watch our latest webinar here. Or (re)watch some of the earlier videos.
You can also find all of our video content on our Youtube channel.
Join our webinar on December 15th.
We will showcase how you can use Manus finger tracking with MVN Animate. There will be two broadcasts, with both ending with a live Q&A.
Broadcast 1: 10:00AM CET | 1:00AM PT
Broadcast 2: 7:00PM CET | 10:00AM PT
See how others have implemented Manus products in their amazing projects and creations. Along with, a demonstration of all the features of Manus Core and, a short explanation of our new pricing structure.
A showcase of the power of the Prime II ART gloves, which enables high-end finger tracking inside of your ART solution.
This webinar highlights the motion capture possibilities of the MANUS Prime II gloves. During this video, we showcase our Motionbuilder plugin, Unreal Engine plugin, and our FBX recorder.
We are proud to share with you our latest developments during GDC Summer Online. During this event, we will demonstrate how easy it is to implement MANUS™ hardware and software into your Unity or Unreal Engine project. We will also take a look at the integration of Manus Prime II Xsens integration into the Xsens MVN software.
A demonstration of our Unity plugin showcased at GDC Online. In this video, you can see how easy it is to retarget MANUS™ finger tracking for motion capture onto your custom 3D hand model. Afterward, we demonstrate the same retargeting onto a custom full-body character with the use of Manus Polygon, our full-body IK solver.
In this video, we are showcasing how you can use the Prime II Xsens directly in your Xsens pipeline. With a beautiful example as the virtual concert of John Legend by WaveXR and content creation of 3rd World Studios.
A live demo of the new Manus Prime II gloves and Polygon, our full-body IK solver. With a Q&A at the end.