The 2020 European Games mascot was brought alive by Asterman Digital Production using the Prime Xsens glove together with an Xsens suit. During the official presentation “The Flame of Peace”, the 3D-model of the mascot Lesik accompanied the…
John Legend gave a virtual concert introducing his new album Bigger Love. The concert was hosted by Wave with the use of the Prime Xsens gloves.
The Manus Prime Xsens gloves were featured during an episode of T-Pain School of Business. In this episode T-Pain gives a virtual concert wearing an Xsens suit together with the Prime Xsens gloves to animate his album mascot in real-time.
The process of designing a new product can be difficult and long. When the product is finally finished, you want to present it to the public in the right way. For the introduction of the Škoda Vision E, a brand new concept car, an immersive VR…
Hero the Chakor from Allahyar and the legend of Markhor, shares tips on how to fight Corona. A public service message produced by 3rd World Studios to assist the Ministry of Health, Government of Pakistan. This announcement is created by 3rd World…
The 2020 European Games mascot was brought alive by Asterman Digital Production using the Prime Xsens glove together with an Xsens suit. During the official presentation “The Flame of Peace”, the 3D-model of the mascot Lesik accompanied the…
John Legend gave a virtual concert introducing his new album Bigger Love. The concert was hosted by Wave with the use of the Prime Xsens gloves.
The Manus Prime Xsens gloves were featured during an episode of T-Pain School of Business. In this episode T-Pain gives a virtual concert wearing an Xsens suit together with the Prime Xsens gloves to animate his album mascot in real-time.
The process of designing a new product can be difficult and long. When the product is finally finished, you want to present it to the public in the right way. For the introduction of the Škoda Vision E, a brand new concept car, an immersive VR…
Hero the Chakor from Allahyar and the legend of Markhor, shares tips on how to fight Corona. A public service message produced by 3rd World Studios to assist the Ministry of Health, Government of Pakistan. This announcement is created by 3rd World…
The 2020 European Games mascot was brought alive by Asterman Digital Production using the Prime Xsens glove together with an Xsens suit. During the official presentation “The Flame of Peace”, the 3D-model of the mascot Lesik accompanied the…
There are no buttons to learn or special movements to master, you just reach out and touch things like you would in real life. Removing that layer of abstraction that a controller introduces skyrockets the sense of presence.
The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag.
The Prime II Gloves give us opportunities to tell new stories and develop completely new services in media production.
The accuracy of these gloves allows us to break new ground in character animation
We chose the Manus gloves due to the tight integration with Xsens, giving us a straightforward workflow for streaming hand and body tracking data into Unreal Engine as a single source, easy to work with and retarget to our characters for real-time animation.
The gloves were responsive and gratifying. Turning my hand into a fist, picking up the fireflies, tapping imaginary objects in reality were all mirrored in virtual reality.
Reach out, turn up your palms, point, wiggle your fingers–the initial moments using Manus fulfill your basic expectations of what VR gloves should feel like.
The haptics, with their Heath Robinson appearance, were equally impressive. Though the wireless gloves lack the machinery to stop your hands actually moving, the sensation of reaching out and grabbing something in a simulation is immeasurably improved by the gentle, or firm, tap on the fingertip.
There are no buttons to learn or special movements to master, you just reach out and touch things like you would in real life. Removing that layer of abstraction that a controller introduces skyrockets the sense of presence.
The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag.
The Prime II Gloves give us opportunities to tell new stories and develop completely new services in media production.
The accuracy of these gloves allows us to break new ground in character animation
We chose the Manus gloves due to the tight integration with Xsens, giving us a straightforward workflow for streaming hand and body tracking data into Unreal Engine as a single source, easy to work with and retarget to our characters for real-time animation.
The gloves were responsive and gratifying. Turning my hand into a fist, picking up the fireflies, tapping imaginary objects in reality were all mirrored in virtual reality.
Reach out, turn up your palms, point, wiggle your fingers–the initial moments using Manus fulfill your basic expectations of what VR gloves should feel like.
The haptics, with their Heath Robinson appearance, were equally impressive. Though the wireless gloves lack the machinery to stop your hands actually moving, the sensation of reaching out and grabbing something in a simulation is immeasurably improved by the gentle, or firm, tap on the fingertip.
There are no buttons to learn or special movements to master, you just reach out and touch things like you would in real life. Removing that layer of abstraction that a controller introduces skyrockets the sense of presence.
The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag.
The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag.
The Prime II Gloves give us opportunities to tell new stories and develop completely new services in media production.
The accuracy of these gloves allows us to break new ground in character animation
We chose the Manus gloves due to the tight integration with Xsens, giving us a straightforward workflow for streaming hand and body tracking data into Unreal Engine as a single source, easy to work with and retarget to our characters for real-time animation.
The gloves were responsive and gratifying. Turning my hand into a fist, picking up the fireflies, tapping imaginary objects in reality were all mirrored in virtual reality.
Reach out, turn up your palms, point, wiggle your fingers–the initial moments using Manus fulfill your basic expectations of what VR gloves should feel like.
The haptics, with their Heath Robinson appearance, were equally impressive. Though the wireless gloves lack the machinery to stop your hands actually moving, the sensation of reaching out and grabbing something in a simulation is immeasurably improved by the gentle, or firm, tap on the fingertip.
There are no buttons to learn or special movements to master, you just reach out and touch things like you would in real life. Removing that layer of abstraction that a controller introduces skyrockets the sense of presence.
The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag.
The Prime II Gloves give us opportunities to tell new stories and develop completely new services in media production.
The accuracy of these gloves allows us to break new ground in character animation
We chose the Manus gloves due to the tight integration with Xsens, giving us a straightforward workflow for streaming hand and body tracking data into Unreal Engine as a single source, easy to work with and retarget to our characters for real-time animation.
The gloves were responsive and gratifying. Turning my hand into a fist, picking up the fireflies, tapping imaginary objects in reality were all mirrored in virtual reality.
Reach out, turn up your palms, point, wiggle your fingers–the initial moments using Manus fulfill your basic expectations of what VR gloves should feel like.
The haptics, with their Heath Robinson appearance, were equally impressive. Though the wireless gloves lack the machinery to stop your hands actually moving, the sensation of reaching out and grabbing something in a simulation is immeasurably improved by the gentle, or firm, tap on the fingertip.
There are no buttons to learn or special movements to master, you just reach out and touch things like you would in real life. Removing that layer of abstraction that a controller introduces skyrockets the sense of presence.
The digital hand was perfectly tuned, every little wiggle and bend at the knuckle accurately portrayed on-screen with no lag.